Planning
Does your app need iPhone Duo work?
Apple’s folding iPhone goes on sale 23 October 2026. This page is for the person deciding whether to spend money on it — not the person who would do the work. No code, and the numbers come from the same place our quotes do.
There are three possible outcomes, and you pick one
Apple described exactly three levels of behaviour. Which one your app gets is decided by the SDK it is built against — a build setting, not a redesign.
| What you do | What someone holding the phone sees |
|---|---|
| Nothing | The app runs at a familiar size and shape. It works. It does not use the larger screen, and the unused space is obvious next to an app that does. |
| Rebuild only | The app fills the display — and every assumption your layout made about screen shape is now on show. This is the option to avoid stopping at. |
| Rebuild and adapt | The app uses both displays properly and survives being folded and unfolded while open. This is what the work buys. |
The mechanism, with Apple’s own wording and the exact build settings, is on rebuild against the iOS 27.1 SDK.
Five questions to ask your developer
You can place your app on the scale yourself in one conversation. Each answer points at the page that explains it.
Do we already ship an iPad layout?
Do we lock the app to portrait?
Do we have fixed widths anywhere in layout code?
What is the app built with?
Is it a game, or does it draw its own full-screen surface?
What those answers imply in days of work is set out in how long iPhone Duo support takes to implement, and the shortest route to an app that merely looks right is the minimum work.
What to budget
We publish three fixed prices and one range. The range is honest rather than evasive: what implementation costs depends on what is in your code, and quoting a single figure before reading it would be a number we made up.
| If you want to… | Cost | How long |
|---|---|---|
| Find out where you stand before committing anything | $299 USD | Report within five working days of getting access. |
| Have the work done and reviewed by your team | From $1,999 USD | Scoped and quoted from the audit, so the number is based on your code. |
| Check work you have already done before your users do | $599 USD | Within three working days. |
| Do it entirely in-house | Your own time | Depends on the five answers above |
What each one includes, and the reasoning behind every tier, is on services and pricing.
Worth saying plainly
The in-house row is a real row. Plenty of teams read the checklist, do the four changes that matter and never need us. If that is you, take the compatibility checklist and go — we would rather be the reference you used than an invoice you regretted.
The clock, and what it actually allows
Pre-orders open 16 October 2026 and the device goes on sale 23 October 2026, running iOS 27.1.
Being realistic about what that leaves: an audit takes five working days from getting access, implementation follows it, and an App Store submission has to be reviewed after that. An app that already adapts to iPad can plausibly be done and shipped in that window. An app with fixed layouts throughout cannot, and the honest plan for one is a good update shortly after launch rather than a rushed one before it.
Neither of those is an argument for waiting. The difference between starting now and starting in November is whether your own users are the ones who find the problems.
Questions people ask before committing
Is it worth supporting iPhone Duo at all?
Is rebuilding against the iOS 27.1 SDK risky?
Can our own developers do this instead of hiring someone?
How many people will own an iPhone Duo?
What should we budget if we have not decided anything yet?
Free evaluation